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Summary Period: 2003-11-16 to 2003-11-11 (Commits 2182-2231 of 9331)
Oh Oh: missed a check for OO
1 lines of code changed in:
tupone fixed the pyramids quite nicely
0 lines of code changed in:
Avoiding movement stucking at tank expansion. You can now be free on the most frequent situation.
21 lines of code changed in:
lots of additions to spanish with help from the alternative spanish dictionary
76 lines of code changed in:
little fixes
7 lines of code changed in:
fixing computation of normals at Pyramid (sure, can be done better!)
53 lines of code changed in:
Fixed shot timing at Pyramids. Normals are too be fixed too.
30 lines of code changed in:
putting back in the old old status. Should look deeper
3 lines of code changed in:
bad routine called
2 lines of code changed in:
fix vc for var reuse yada yada
12 lines of code changed in:
completed initial filtering document
171 lines of code changed in:
bzfs start again from bzflag: removed option -r
0 lines of code changed in:
applies a fix for sf bug tracker 699227 where a null char pointer is getting dereferenced
13 lines of code changed in:
bot team is a serverside decision
4 lines of code changed in:
rename to poorly named variable.. shame on learner
5 lines of code changed in:
er, most empty needs to be initialized maximally, not minimally, since the definition changed (it's the size of the smallest team)
1 lines of code changed in:
typecast 2byte value to 1 byte value
1 lines of code changed in:
Ray hit vs Pyramid rewritten.
It was ugly, uncommmented and faulty (Tupone wrote)
125 lines of code changed in:
applied trepan's sf patch 841831 for flag coloring so that super flags are only colored white if coloring is turned on
5 lines of code changed in:
more stuff todo
2 lines of code changed in:
don't show counts if team max is 0
19 lines of code changed in:
only zero flag teams on rabbit
6 lines of code changed in:
initial incomplete filtering document
29 lines of code changed in:
remove -r from builder
7 lines of code changed in:
remove special rogue team setup
-r gone
~bzflist
just for fun.
no rogue reject message
no rogue server bit
19 lines of code changed in:
list server is back
reformatting might be nice, but it works
70 lines of code changed in:
initial Voting System documentation
0 lines of code changed in:
better info
2 lines of code changed in:
follow along with Tim
0 lines of code changed in:
explains the status of hit detection on pyramid
7 lines of code changed in:
1.9.10
ping now u8's
includes observer count and max
-mp changed
-mo removed
134 lines of code changed in:
new flags is doced
0 lines of code changed in:
fix menus
12 lines of code changed in:
flag docs?
3 lines of code changed in:
thick bases
28 lines of code changed in:
cannot have explicit template class specializations within a class
64 lines of code changed in:
wobbly made me do it
8 lines of code changed in:
Hit detection on pyramids fixed
148 lines of code changed in:
make the server respond to a request for an automatic team assignment from the client itself
1 lines of code changed in:
Streamrolling sphere collision is not more a sphere. It's an ellisoid.
1 lines of code changed in:
add template<> infront of VariableParser specialisations, cus it's the right thing to do.
2 lines of code changed in:
can't call a parmater "interface" VC7 has it #defed as "struct"
1 lines of code changed in:
typecasting
1 lines of code changed in:
and here
10 lines of code changed in:
more casting
and VC7.1 fixes
8 lines of code changed in:
type cast warnings
14 lines of code changed in:
Just a warning
1 lines of code changed in:
some bugs out: Spaz-enter, TK on rabbit; some bugs re-in: ray coll. at pyram
2 lines of code changed in:
need to use a different, clearly disjoint communication protocol version number
4 lines of code changed in:
try to find more above ground spawn locations
2 lines of code changed in:
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